![]() Do not treat Shadow of the Tomb Raider like Uncharted, especially when there are multiple enemies around. That said, Jen is very correct when she talks about the dangers of head-to-head combat. Guns are deadly in Shadow of the Tomb Raider, so only use them as a last resort Square Enix Even though I was detected, the enemies would lose track of where I was by dipping underwater, allowing me to get the drop on them. I used the new underwater traversal system to pop above and below the river's surface, taking out enemies whenever I had an opportunity. A particularly memorable scenario involved a river with a series of bridges built over it. While I can definitely understand where she's coming from, some of the combat encounters I experienced allowed me to play in a very freeform way. She felt it was too formulaic, and didn't allow for a variety of different approaches. ![]() One of Jen's biggest complaints was in the stealth combat. No offense to Jen, but it would seem I'm a bit more skilled than her at Shadow of the Tomb Raider. You can catch up on the reveal demo and E3 demo now, but keep in mind those were written by esteemed deputy editor Jen Glennon. The latest demo covered most of the gameplay from the two previous demos, and introduced many new areas as well. ![]() Ultimately, the chopper shoots down the tower and Lara lands in the water.Lara's back in her latest prequel adventure in Shadow of the Tomb Raider Square Enix The platform breaks and we have to climb up again from a bit lower. Once ascended the tower in front of you, immediately turn right and make the jump for the broken platform. When crossing a bridge, Lara is getting attacked by a helicopter and has to run away quickly. Maybe he is bluffing, we can’t tell for sure. When this encounter is over, Rourke calls us again and tells us that Jonah was killed. In the final area of this encounter, there are also explosives which can take out multiple enemies at once. Of course, you should try to get rid of some lonesome enemies first, before creating some havoc. With the bow – either with regular arrows, or the newly acquired poisoned ones – our fight in the next encounter has a few more options for us in store. You definitively should farm this via checkpoint reload at the first encounter sitting on a branch. There is a trophy for letting 5 enemies kill each other. Additionally, the recipe for poisonous arrows, which let the enemies attack each other. Just like the last encounter, there is a possibility to craft molotows for your convenience.Īfter this encounter, Jonah finally comes through on the radio. If you might get spotted, the Serpent’s Fury skill can come in handy to contain the situation and kill the second enemy before he can raise an alarm. Use at all times to check the visibility of your enemies and to decide, whether to approach now. Your main priority should be to get rid of these enemies first, as they might screw up your stealthy approaches. They can see you hiding in vegetation, but not behind walls. ![]() In the next section, enemies with thermal vision are introduced. In the meantime, Commander Rourke pops in on our radio-frequency and wants to have a little chat. We’ll stay with just the knife a bit longer. Sadly, you can’t use the campfire to get back your guns. Lara is spotting a camp on a hill – this is where we are headed now. If the enemies don’t seem to move from their positions or usual route, you might want to step out of cover for a bit, so the enemies attention-meter fills a bit and he investigates the surroundings.Īt the end of this first encounter, you can also craft a molotow from a bottle and take care of the last two enemies. So for the first part of the mission, subtlety is the key, as there is no fallback-option in form of an AK.Īs usual, press to make out some isolated (yellow) targets and take care of them. Lara finds herself stranded with no weapons but her knife. ![]()
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