![]() ![]() There is a serious of strategic measures that will support this: This will be supported by us continuing to improve and expand the game. In absolute terms, the current activity numbers that we see right now are a great result.īased on our beta phases, we know that after the initial rush the population will taper off until it reaches a saddle point, as illustrated by the chart below.Īt the saddle point, the population will be pretty stable and ideally, will start growing. ![]() We had a peak CCU value of more than 30.000 players.Ĭoming from such a high level, the subsequent & expected drop of players numbers looks bad in relative terms, in the same way that getting a B on a test might feel bad if you had gotten straight As on the 10 tests before that. Below, find some screenshots of Caerleon to get a feel for how this looks like.Īt launch, the hype around Albion Online was much bigger than what we expected. Caerleon currently has a total of 745 players, and the royal cities are at around 100 each. In fact, when you look at how often you meet and interact with other players, we’d go further and say that Albion Online certainly feels more active than most other MMORPGs on the market right now.Ī good indicator for this is how active the main cities are. Are zones and cities populated? Do you often encounter other players? Can you find action if you are looking for it? What matters most in an MMORPG is how active the world actually feels. On Steam, it would put us well into the top #100 right now, in the neighbourhood of some of the most successful niche games such as Elite Dangerous, Factorio, Rimworld and Cities Skylines, despite our more expensive pricing policy.This is also more than 3 times the numbers that we had during our last beta phase, which was the most popular one.This puts Albion at around 2 well-populated WoW servers.For an average WoW server, it can be much lower than that. Highly active WoW servers on average have around 2.000 CCUs.This means that a weekly active user in Albion Online creates much more actual in-game activity as a weekly active player in a typical MMORPG game. These numbers are much higher than in typical MMO games. Also, weekly active Albion players play on average for 4 days per week. ![]() Somebody who plays just 1 minute per day counts the same as somebody who puts in 8 hours.Īlbion Online is a hardcore game, meaning that the average daily active player puts in about 4 hours per day. It’s much different from “daily active” or “weekly active users”, as for these metrics, logging in just once per day or week already counts - they do not necessarily tell you much about the actual in-game activity. ![]() It measures how many players are online in the game at the same time, hence measuring the actual in-game activity. The metric for this is “concurrent users” (CCU). Often, players are counted even if they are inactive, or if they just played once in the last quarter.įor an MMO, it’s important that the world is active and there are lots of people to interact with. Often, huge numbers are thrown around for marketing purposes without much meaning.įor example, if the number of “players” is mentioned without much extra info. In this thread, we will share key population numbers with you, provide important background information and present you with an outlook of how we see the population develop going forward.ĭifferent metrics are used when talking about population in online games.When making comparisons, it is extremely important to base them on the same metric. The player population numbers in Albion Online are an often talked about topic. ![]()
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